NETRUNNER 2077 Patch Notes for Update 1.02

Post by 
Ani HVX
HomeArticleUpdates
Get exclusive Cyberpunk 2077 Merchandise at J!NX
Published 
August 3, 2020

Good Morning Choombas. Today we have Patch Notes for Version 1.02. Yes, NETRUNNER 2077 has patch notes for Updates. I'm all about transparency. This will happen on a weekly basis, sometimes Bi-Weekly depending on the project length. I've stated NETRUNNER 2077 will never remain static, and I intend to keep that promise. Adding new features, bug fixes, new pages, sections, assets, and so on each week. So, lets get started shall we?


NETRUNNER 2077 VER 1.02 PATCH NOTES - UPDATE 1

Bug Fixes

  • Removed additional features and assets intended for Desktop resolutions that were appearing in smaller resolutions.  Due to them not displaying correctly at smaller resolutions these were removed.
  • Fixed Lore page layout that would repeat for longer articles, Background extension coming in the future.
  • Fixed "Welcome To Night City" On The main page displaying incorrectly for some resolutions
  • Fixed Bottom Article page Layout for 1080p and lower not displaying correctly on desktop/laptop
  • Fixed Lore Page Breadcrumbs Home button taking you back to Lore Main instead of Site Home
  • Removed Required "Name" from Newletters signup below Article
  • Fixed Discord Social Link button in Newsletter Section Below Article
  • Fixed Article Page Newsletter Margin length
  • Fixed Concept Art page margins for smaller resolutions
  • Fixed Screenshots page margins for all resolutions

New Features

  • Added Parallax Smoke, Brain Dance Technician Glove, and BD Shack Assets to Article pages for Desktop Users.
  • Added Additional Parrallax Image field to Lore Pages (You can see this being used in the most recent Lore page additions)
  • Added Affiliate Image links to Cyberpunk 2077 Products & Merch on Article Pages.
  • Added New Lore Category: Technology
  • Added New Article Category: Updates

New Lore

Media

  • Added A New section to Official Screenshots - Direct Feed Trailer & Gameplay Screen Captures. Over 50+ Additional High Quality 4K Screenshots have been added to this section.
  • Added Fan Art from Last weeks Fan Friday to Fan Art section of the site
  • Latest Videos from all Content Creators in The Black Wall will now update automatically due to a plug in swap

Quality of Life

  • Removed Preloader From Article Pages to significantly decrease loading times
  • Added Border Color to Social buttons in Navigation Menu for Better Visibility
  • Ambient Music is now set to ON by default for Article pages due to positive feedback.
  • Added a darker tint to Audio Button Background for new users to quickly identify Audio button in bottom left hand corner.
  • NETRUNNER 2077 NEWS is now available for RSS Feeds here: https://www.netrunner2077.net/blog/rss.xml
  • NETRUNNER 2077 LORE is now available for RSS Feeds https://www.netrunner2077.net/lore/rss.xml

Never miss a beat, Sign up to the Newsletter

No NETWATCH or filthy Corpos tryna' infiltrate your data here Choomba. View the Privacy Policy
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Join The Community.
THere's More

Hey Choomba..
Check these out!

All Posts
Get exclusive Cyberpunk 2077 Merchandise at J!NX
News
Oct
28
//
2020

Cyberpunk 2077 Post Delay Teleconference Reveals Potential New Details Why the Game Was Delayed

The problem could be centered around current gen optimization and more..
Announcements
Oct
27
//
2020

Cyberpunk 2077 Has Been Delayed Yet Again

Press F to pay respects to @CP2077Countdown
News
Oct
22
//
2020

Console Language Support Guide for Regions Has Been Added

Curious what languages will be available in your region if you're on Xbox One or Playstation 4?
News
Oct
21
//
2020

Introducing Ozob, The Debauched Clown

The Red Haired, Grenade Nosed Clown from the Brazilian website Jovem Nerd, is the latest revealed character in Cyberpunk 2077
News
Oct
20
//
2020

A Dive Into JALI ― Bringing the Facial Animations of Cyberpunk 2077 to Life

Curious how it's possible that the facial animations are so accurate with several micro movements? You'll quickly learn how far CD Projekt Red is willing to go to bring their characters to life.